Real-Time Rendering. Eric Haines, Tomas Akenine-Moller

Real-Time Rendering


Real.Time.Rendering.pdf
ISBN: 1568811829,9781568811826 | 867 pages | 22 Mb


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Real-Time Rendering Eric Haines, Tomas Akenine-Moller
Publisher: AK Peters, Ltd.




We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. Video gameplay is about to get a lot more realistic. I'm a heavy user of OpenCL, relying on it exclusively for all my highly parallel computing needs. Activision R&D showed off its work on photorealistic characters at GDC 2013. Game producer Activision unveiled this new demo yesterday at the Game Developers Conference. Shows Peer-to-Peer transfers happening in real time on networks using the BitTorrent protocol. Computer scientists from Johannes Kepler University in Linz, Austria have developed a caching framework that allows the real-time rendering of so-called Gigaray LightFields. Australia's #1 Location for PC Games News, Reviews, Servers & Files. The installation produces an arbitrary cut-up of the files currently being exchanged. "Machines in Movies" or Rendering time in the Real World (Infographic) | Entendre Productions. Realized I hadn't posted this video yet: a couple of months ago, I took a break from the voxels and octrees to redo my Suggestive Contours GPU implementation.